Available for junior roles in 2026

Léo-Paul
Vray.Game Programmer & VR Developer

I am a game programmer focused on gameplay, multiplayer systems and performance-conscious VR development. I build responsive systems in Unity and C#, with a particular interest in combat, tools, optimization and player feedback.

8
Selected Projects
Unity
Main Engine
VR
Professional Experience
C# / C++
Core Languages
02 / Experience

Professional experience

Streetlab
2026 / 6-month Internship

Streetlab

Unity & VR Developer

I developed and optimized Unity tools and VR features for a Meta Quest application used in controlled sessions. The work combined headset-based gameplay, a configurable runner and a companion PC interface for operating sessions, tuning parameters and reviewing results.

  • Meta Quest VR gameplay, spatial UI and comfort-conscious interactions
  • Headset-based lane tracking, obstacle evaluation and player feedback
  • WebSocket communication and synchronized controls between PC and headset
  • Profiling, runtime tuning tools and standalone VR optimization
Read the technical case studySome details are omitted under a confidentiality agreement.
03 / Toolkit

Hands-on experience

Languages

  • C#
  • C++
  • C
  • Lua
  • HLSL

Engines & Frameworks

  • Unity
  • Unreal Engine 5
  • SFML
  • LÖVE2D
  • Meta XR SDK

Gameplay & Networking

  • Gameplay Systems
  • Multiplayer Systems
  • Mirror Networking
  • WebSockets
  • Unity ECS
  • VR Development

Tools & Workflow

  • Git / SVN
  • Visual Studio
  • Unity Profiler
  • Jenkins
  • FMOD / Wwise
  • MySQL / SQLite
04 / About

More about me

Currently
Looking for my first junior role and building Project Survivor
Focus
Gameplay, multiplayer and VR
Location
France, open to remote opportunities

I grew up with Nintendo games such as Pokémon, Zelda and Professor Layton. Their atmosphere, puzzles and sense of discovery shaped the way I think about games.

Hack'n slash games later pushed me toward programming. Diablo and Path of Exile made me curious about responsive combat, progression systems and the technical work behind online games.

I now work mainly with Unity and C#, while continuing to learn C++ and Unreal Engine. My recent VR experience also taught me to think differently about spatial design, comfort and player feedback.

I enjoy solving technical problems, keeping projects organized and working closely with artists and other developers. I am always looking for a clearer implementation and a better experience for the player.

05 / Contact

Let's build something together

I am open to junior gameplay, Unity and VR roles, as well as ambitious indie collaborations.